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E3 metal gear rising revengeance
E3 metal gear rising revengeance







e3 metal gear rising revengeance

If we were to see any new media or information for the game in 2011, the next most likely place would be at this year's Tokyo Game Show. On the subject of Rising, Kojima was fairly tight-lipped, but did state that the game was still scheduled for a 2012 release, as originally planned. During the course of Konami's slightly-less-bizarre-than-usual pre-E3 press conference, Kojima made it emphatically known that neither Rising, nor any other Kojima joint, outside of the newly announced MGS and Zone of the Enders HD Collections, would be at E3 2011.

e3 metal gear rising revengeance

No whiny cyborgs at this year's E3! Unless someone is planning a Bulletstorm offshoot starring Ishi. Plus, there's all that talk of a brand new, original title from the studio that we couldn't help but hope might get teased ever so slightly.

e3 metal gear rising revengeance

Even still, hope still existed that perhaps, just maybe, Kojima Productions might give fans a new look-see at Metal Gear Solid: Rising, which hasn't really made its presence felt in what feels like forever. Those eager to sample the game will find a demo in the upcoming release of Zone of the Enders HD, followed by the game’s expedition to retail shelves in early 2013.We already knew that Hideo Kojima was planning to stay in Japan for this year's E3, and that such far-flung nonsense as a Metal Gear Solid 5 wouldn't make its debut at the show. Exhibiting the painstaking polish that is typical of Platinum’s output, Metal Gear Rising: Revengeance is shaping up to be a must-play title for both series devotees and players seeking an invigorating action title. While Revengeance does dispense with the sporadic quick time event when gamers rip out a nano-energy from the bowels of an opponent, the game’s variety of tools convey a sensation of power with each maniac button press and pull of the thumbstick.Ī bipedal Gekko fight and the aforementioned battle with the unmanned helicopter suggested that Raiden would be taking on more than just mechanized infantry in the full retail version of Revengeance. In all, Raiden’s arsenal feels devastatingly robust, imparted the sense that any adversary can be defeated if the proper tools are employed. Beyond using this maneuver to scamper across missile launched by a drone copter, Ninja Run also allows players to deflect most incoming projectiles. Pressing the right trigger initiates Ninja Run- allowing the cybernetic character to clandestinely scurry around, automatically hopping over obstacles in an effort to hack an unsuspecting enemy into tiny pieces. Smartly, stealth hasn’t been completely excised from Metal Gear Rising: Revengeance’s repertoire. Stubbornly, opponents who have lost arms, legs, or other part doggedly pursue the player to amusing effect. With the increased precision offered by Blade Mode, skillful gamers are able to slice off appendages or even slash an enemy in half. Picking up nano-energy kits from downed foes refills Raiden’s abilities, encouraging players to use the power in moderation. Precise, albeit slower, slices could be made by press the right thumbstick in the desired direction of the cut, allowing players to accurately hack watermelons into uniformly sized-slivers, or chop through the wooden dummy target depicting a terrorist using a woman as a human shield.Īlthough Blade Mode allows players to rapidly slice enemies and environmental objects into satisfying slivers, its use is tempered.

e3 metal gear rising revengeance

With the left shoulder bumper engaged, Raiden was able to slow time drastically, using the X and Y button to perform rapid and heavy slashes, respectively. Although some may bemoan Revengeance’s radical shift in tone, fans of Platinum’s hyper-kinetic titles such as Bayonetta or Vanquish should appreciate the game’s visceral feel.Īs the core of Revengeance is a game mechanic called Blade Mode, which first revealed itself during the demo’s concise tutorial. Forsaking Solid Snake’s stealthy “tactical espionage action”, Raiden is a formidable killing machine, capable of dispatching a group of enemies head-on. The recent fifteen minute, invitation-only demo presented at this year’s E3 convention showed the game, now named Metal Gear Rising: Revengeance, endowed with a razor-sharp focus- not unlike the katana wielded by Raiden, the game’s protagonist. Thanks to the Kojima Productions Report podcast, gamers did confirm that the title was secretly cancelled, before being salvaged by the team at Platinum Games. Many speculated that this silence was caused by Rising buckling under the weight of its own ambitions: allowing the game’s protagonist to slice through nearly anything in the environment seemed to have presented a nearly insurmountable programming hurdle. Following Metal Gear Rising’s initial reveal at the 2009 Electronic Entertainment Expo and the release of a gameplay trailer the subsequent year, little was heard from both the game’s director, Hideo Kojima, as well as creative producer- Shigenobu Matsuyama.









E3 metal gear rising revengeance